![]() ![]() I needed to know why I should play the challenges (hone your skills with pre-set characters!), why the "quick match" was awesome (play against your friends and test your characters!), and why I should explore the world map (use your characters to advance through the world of Almasy!). However, this was long after I would have normally quit if I wasn't testing this game. Eventually I figured out that I already had battles open, and I figured out what the game modes meant and how they worked. I had no idea what I was supposed to do, and ended up clicking around randomly, signing myself in to two battles without realizing it, and not being able to do anything since there's a two battle limit. However, once I finished the tutorial I was completely lost. The player needs a goal The battle tutorial is really good at what it does - it's a clear and concise introduction to the basics of battle. I think that's because of a combination of a few things: 1. However as kicktheken already pointed out somewhat, the game at this point doesn't draw me in and make me want to play for a long time. Hey there, This is certainly a project with a lot of complexity and a ton of potential for awesome and fun gameplay. Screenshots A tinkerer's defensive fortification of Caltrops and Turrets Mages casting the Ice Blast spell Crusader shackling an enemy, preventing him from moving away Play now for free at /! It's in Flash, so you can play it in your browser. Character creation is designed to facilitate creative thinking, giving you the tools and freedom to play how you want to play.Customize your characters with over 40 distinct spells and abilities.Unlock 35 unique classes for your ever-growing army.Pit your custom team in challenging multiplayer battles.Mix and match powerful skills to invent new ways to outsmart your enemies! Unlock brand-new classes and abilities with the spoils of war! Features This game incorporates both micro and macro elements - some people who've tested it love coming up with new combos others prefer focusing on the prediction and board control element. I tried a couple of online SRPGs, but typically they're boring grindfests with only overarching strategy. The games either took too long, or in Fire Emblem's case, were just stat wars. The initial idea for the game came from my interest in Fire Emblem and Final Fantasy Tactics, but I hated how infeasible it was to play against my friends. I've been working on Almasy Tactics for about two years and still actively developing it. It's a really unique simultaneous turn based game in which you create and control a completely customized army in a multiplayer battlefield! I'm currently looking for playtesters to help me test new features as they're added. My favorite part of the game though is the theorycrafting! Skill choices are more similar to Pokemon than FFT each character only can choose a couple, but they all have very significant effects! Probably one of the most fun parts of the games are finding ridiculously broken combos – and there’s a ton! From instant kills to guys that simply do nothing but run around and clutter up the battlefield with traps, there’s pretty much a billion different strategies.Īlthough there’s accounts, you can play as a guest.Hiya, I'm conix! I'm working on a strategy game called Almasy Tactics. This allows for some out-plays, like predicting where an enemy will go, as well as shortening the typical game length (usually 5-15 minutes). Turns in Almasy are blind-turn, so each player sets commands for their characters, which are carried out after both players have submitted their turns. I’ve been working on it for awhile and would love feedback on my progress so far! I loved Final Fantasy Tactics and Fire Emblem when I was younger, but wasn’t so satisfied with the multiplayer – so I made this. I’m making a tactics game called Almasy Tactics.
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